Gamificação na educação a distância: experiências em um modelo educacional universitário

Autores

DOI:

https://doi.org/10.32870/Ap.v12n2.1849

Palavras-chave:

Educação a Distância, Educação superior, estratégia educacional, gamificação, modelo educacional

Resumo

Este artigo é o resultado de uma investigação para verificar se as estratégias de gamificação em um curso a distância da Universidade Autônoma de Yucatán (UADY) são consideradas práticas educacionais inovadoras, de acordo com os elementos de seu modelo educacional, e se estes as estratégias são relevantes de acordo com a percepção dos alunos. O curso foi desenvolvido por meio de um modelo de design instrucional e foram utilizadas três estratégias básicas de gamificação (narrativa, sala de fuga e “PET tríade”). Para avaliar essas estratégias, foram utilizados os diários reflexivos dos alunos, bem como seus comentários nos fóruns de discussão. Verificou-se que as características do modelo educacional UADY permitem o desenvolvimento de estratégias inovadoras como gamificação; por outro lado, os alunos relataram vivenciar novas formas de aprendizagem e o desenvolvimento de comportamentos como motivação e trabalho em equipe. Esses achados são consistentes com a literatura e geram perspectivas positivas para o desenvolvimento da gamificação na educação a distância no nível universitário.

Biografia do Autor

  • William René Reyes Cabrera, Universidad Autónoma de Yucatán, México.

    Doctor en Educación por la Universidad de Granada, España. Profesor de la Universidad Autónoma de Yucatán, México.

  • Sergio Humberto Quiñonez Pech, Universidad Autónoma de Yucatán, México
    Doctor en Educación por la Universidad de Granada, España. Profesor de la Universidad Autónoma de Yucatán, México.

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Publicado

2020-09-29